13 COMPETITION RULES
 

These Rules are for the 13, which constitute the contractual rights and obligations of members to Participants, as may be amended from time to time.
 
In the event of a discrepancy or inconsistency between these Rules and the conditions and/or explanations being advised during a competition, these Rules shall take precedence.
 
13 Procedures and Descriptions
 
13 Competing
 
The Participant may participate in the 13 Single, Double, Triple, Quattro, and Five; by selecting the outcome based on knowledge from the companies or info provided from Stock exchanges, Banks & Brokers or Financial Media published and available for customers. An online process to participate is provided through the platform
 
About 13
 
The following are the essential Competition features for 13: Single, Double, Triple, Quattro, and Five
 
The platform competition in which the Participant correctly selects the outcomes of several STOCK / SHARES Competitions. In particular, Participants will have to select the outcomes-based on his/hers knowledge.  (1, 2) of 13 Single predetermined 26 Shares from any of the stock exchanges that the platform provides and maintain. 
 
    The cost of each Entry / Board will be from 0.1 e-d to 1500 e-d inclusive of VAT.
    The maximum sum for a participant per filled ticket online will be limited to 1500 e-d.
    STOCK / SHARES 13 Single in the fixtures are listed in the order of “1" versus “2”.
 
How it works:

If the first company equal to no (1) has a better value increase in % more than 0.01 % during the stock contest from the other (2), and then it is (1) that is the best % gainers. 

If the second company equal to no (2) has a better value increase in % more than 0.01% during the stock contest then it is (2) that are the best % gainers.
 
A ticket of 13 Single fixture result selected denoted as [1];  [2] where:
 
                             1 = First Company
                             2 = Second Company
 
STOCK / SHARES 13 Double in the fixtures are listed in the order of “1" versus “2” or “x”
 
How it works:

If the first company equal to no (1) has a better value increase in % more than 1.001 % during the stock contest from the other (2), then it is (1) that is the best % gainers.
If the second company equal to no (2), has a better value increase in % more than 1.001% during the stock contest than (1) then it is (2) that is the best % gainers.
If both shares end within a difference of 1.000 % then the result is calculated as equal which represents by (x) to win the competition.
 
                             A ticket of 13 Double fixture result selected denoted as [1]; [x]; [2] where:
 
                             1 = First Company
                             X= Equal
                             2 = Second Company
 
STOCK / SHARES 13 Triple in the fixtures are listed in the order of “1" “x” “2” versus each other.
 
If the first company equal to no (1) has a better value increase in % during the stock contest from the other (x) and (2), then it is (1) that is the best % gainer.
If the second company equal to no (x) has a better value increase in % during the stock contest than (1) and (2) then it is (x) that is the best % gainer.    
If the third company equal to no (2) has a better value increase in % during the stock contest than (1) and (x) then it is (2) that is the best % gainer.
 
                             A ticket of 13 Triple fixture result selected denoted as [1]; [x]; [2] where:
 
                             1 = First Company
                             X= Second Company
                             2 = Third Company
 
 STOCK / SHARES 13 Quattro in the fixtures are listed in the order of “1" “x” “2” “3” versus each other.
If the first company equal to no (1) has a better value increase in % during the stock contest from the other (x) or (2) or (3) then it is (1) that is the best % gainer.
If the second company equal to no (x) has a better value increase in % during the stock contest than (1) or (2) or (3) then it is (x) that is the best % gainer.
If the third company equal to no (2) has a better value increase in % during the stock contest than (1) or (x) or (3) then it is (1) that is the best % gainer.
If the fourth company equal to no (3) has a better value increase in % during the stock contest than (1) or (x) or (2) then it is (3) that is the best % gainer.
 
A ticket of 13 Quattro fixture result selected denoted as [1]; [x]; [2], [3] where:
 
                             1 = First Company
                             X= Second Company
                             2 = Third Company
                             3 = Fourth Company
 
                             STOCK / SHARES 13 Five in the fixtures are listed in the order of “1" “x” ‘2” “3” “4” versus each other.
 
If the first company equal to no (1) has a better value increase in % during the stock contest from the other (x) or (2) or (3)  or (4) then it is (1) that is the best % gainer.
If the second company equal to no (x) has a better value increase in % during the stock contest than (1) or (2) or (3) or (4) then it is (x) that is the best % gainer.
If the third company equal to no (2) has a better value increase in % during the stock contest than (1) or (x) or (3) or (4) then it is (2) that is the best % gainer.
If the fourth company equal to no (3) has a better value increase in % during the stock contest than (1) or (x) or (2) or (4)  then it is (3) that is the best % gainer.
If the fifth company equal to no (4) has a better value increase in % during the stock contest than (1) or (x) or (2) or (3) then it is (4) that is the best % gainer.
 
                             A ticket of 13 Five fixture result selected denoted as [1]; [x]; [2], [3], [4] where:
 
                             1 = First Company
                             X= Second Company
                             2 = Third Company
                             3 = Fourth Company
                             4 = Fifth Company
 
 
                             EXTRA MARK: In all 13 Competition features for 13: Single, Double, Triple, Quattro, and Five.
 
For some competitions will there be possibilities to select EXTRA MARK
 
When Extra mark is available as 1 – 4 or 1 – 13 or 1 – 20 or 1 – 30 it gives the participant right to mark the selected EXTRA MARK anywhere on the ticket.
 
10. Use of an EXTRA MARK
 
When a participant uses an EXTRA MARK on his paid ticket for that competition to select the best gain or equal in % share, will it be calculated as the winner on that fixture if it is marked.
 
11.
The cost for each mark will double from a single ticket origin set price to participate, with 100% per each time of each Extra Mark. Flow of cost
 
The cost per selected mark doubles each time when a new EXTRA MARK is added.
The flow of cost example calculated five(5), Extra Mark:
 
Single row 0.1 e-d / + 1 EM x100% = 0.2 e-d / + 1 EM x100% = 0.4 e-d / + 1 EM x 100% = 0.8 e-d / + 1 EM x 100% = 1.6 e-d / + 1 EM x 100% = 3.2 e-d
 
D.
                             Prize Division 1 – Match 13
This means that the Participant has correctly matched all 13 outcomes from the Fixture List (“MATCH 13”).
60% Of payout sum
 
                             Prize Division 2 – Match 12
This means that the Participant has correctly matched all 12 outcomes from the Fixture List (“MATCH 12”).
25% Of payout sum
 
                             Prize Division 3 - Match 11
This means that the Participant has correctly matched 11 outcomes from the Fixture List (“MATCH 11”).
15% Of payout sum
 
 
                             Prize Pools
 
Subject to fees for the platform of 38% of the total ticket net sales is the remaining balance of the lowest 62% net for payment of Prize(s) to the winners
 
The allocation of the Pool Fund to each of the remaining Prize categories shall be in accordance with the following provisions:
 
 In the unlikely event that there are no winners in 13, 1 Prize, then the winner's list of correct numbers shall be rolled down to the next corresponding winner’s level and replace the 1 prize as 12 correct numbers.
Second place winners will roll down to 11: correct market shares on the slip.
Third place winners will roll down to 10: correct market shares on the slip.
The roll down to find 3 levels of correct winners will be applied for all three levels of Winners as following, 13: 12: and 11 until it's paid out.  
 
The whole Prize Pool rolls down to lower numbers of winners until all Prizes have been paid out for each individual contest each time.
The roll down to find 3 levels of correct winners will be applied for all three levels of Winners as following, 13: 12: and 11 until it's paid out.  
 
Prize Division 1 – Match 13
 
 Manual
 
 13 Game Rules and Regulations
 
4.0 Glossary
The following words and terms, wherever they appear in these Rules, shall have the following meanings, unless the context clearly indicates otherwise:
 
‘Ticket Slip’
A preformatted form bearing the numbers from which a Participant can make his/her Selection to make an Entry into the 13 Game.
 
‘Ticket
The Selection of STOCK / SHARES on the competition Slip for 13 Single, Double, Triple, Quattro, and Five as per these Rules.
 
‘eddbee Central Computer System’
 
The computer system/s used by 13 platforms to operate the 13 Game.
 
 ‘Draw’
A specific  13 list consisting of thirteen (13) fixtures, with a specified time for opening and closing of Entries for 13 Single, Double, Triple, Quattro, and Five.
 
‘Division’
The tiers within which a Participant may win a Prize according to the defined matching criteria set forth in the relevant Prize division.
 
‘Entry’
A transaction by which a Participant’s entry into the 13 competitions has been recorded as an entry on the Central Computer System. An entry may also be referred to as a ‘participate.
 
‘Fixture List’
A list of thirteen (13) future fixtures to be played, making up the Entry Selection applicable for a specified STOCK / SHARES. This list will be available online. Retailer outlets and other sources, such as the media, preceding the listed fixtures.
 
‘Game’
The game of 13 as detailed in these Rules, shall include any competition, scheme, arrangement, system, plan, promotional competition, or device.
 
‘EDDBEE ’
eddbee group AB, Operator a platform for competition..
 
‘ Processing System’
The transaction processing system that controls the operation of the 13 Competitions consisting of the Central Computer System and the Terminals.
 
‘Extra Mark
A Selection given on some competition’s when a Participant selects multiple outcomes for one or more fixtures.
 
‘ Competitions
EDDBEE operates in countries and states where the law allows online Skill competitions/games for money.
 
‘Participant’
A member of the public (a player) over the age of 18 who purchases or otherwise acquires a ticket.
 
‘Pool’
The amount allocated to each Prize category.
 
‘Prize’
A prize won by a Participant in the 13 Game. The Prizes can be also guaranteed Prizes or Prizes in kind.
R Manual
  
‘Prize Fund’
 
Shall be a percentage of the net sales of Entries into that competition or such larger amount as shall be determined by EDDBEE, in its sole and absolute discretion, from time to time allocated to the 13 Game.
 
‘EXTRA MARK
A system function for the Participant in selecting thirteen (13) competitions, on behalf of the Participant.
 
‘Ticket’
A EDDBEE ’ digital receipt given online and issued by the Terminal Platform to a Participant subsequent to compete in the  13 competition which records a Participant’s Entry into the  13 Game.
 
‘Retailer’
A supplier, person, firm, or entity authorized by EDDBEE  to sell the 13 Entries and/or to pay certain Prizes in respect of Valid Winning Receipt of the  13 Game.
 
 
‘Rules’
These Game rules and regulations for 13 as detailed herein, and may be amended from time to time.
 
‘Selection’
Participant’s selection for the outcome of each fixture on the 13 Single lists; and which is recorded on a Receipt issued in accordance with these Rule A ticket of fixture result selected denoted as [1];  [2] where:
                             1 = First Company
                             2 = Second Company
 
A ticket of 13 Double fixture selections denoted as [1]; [x]; [2] where:
 
                             1 = First Company
                             X= Equal
                             2 = Second Company
 
A ticket of 13 Triple fixture selections denoted as [1]; [x]; [2] where:
 
                             1 = First Company
                             X= Second Company
                             2 = Third Company
 
A ticket of 13 Quattro fixture selections denoted as [1]; [x]; [2], [3] where:
 
                             1 = First Company
                             X= Second Company
                             2 = Third Company
                             3 = Fourth Company
 
A ticket of 13 Five fixture selections selected as [1]; [x]; [2], [3], [4] where:
 
                             1 = First Company
                             X= Second Company
                             2 = Third Company
                             3 = Fourth Company
4 = Fifth Company
 
 
‘Site’
eddbee.com or
The website of EDDBEE
https://www.EDDBEE.com
 
‘ALL  13’
An online competition consisting of all 13 competitions provided by the platform fixtures utilizing a computerized terminal to record Selections and also to validate Prize claims.
 
 
‘ 13 Procedures’
Any procedure or condition-issued by EDDBEE , from time to time, which applies to the  13 competitions and which may from time to time, include among other information on how Prizes are won, the Prize Structure, and the method of selling or entering the  13 competition.
 
 
‘ 13 Receipt Validation Requirements’
EDDBEE ’s validation requirements for Receipts representing winning numbers for that specific competition.
 
 
‘Platform’
The point of sale terminals with an on-line connection to the Central Computer System and which shall be used for the issuance of valid digital Receipts and for the validation of Valid Winning Receipts.

 

"Winners Correct Shares"


1 price. Highest Correct Shares


2 price. Second Highest Correct Shares


3 price. Third Highest Correct Shares

 

 
‘Ticket’
Digital Ticket issued by the online platform.
 
13
Retail Manual
 13 Game Rules and Regulations
 
‘Valid Winning Receipt’
A winning 13 Digital Receipt which meets all the 13 Receipt Validation Requirements in force at EDDBEE , from time to time.
 
 
‘VAT’
Value Added Tax levied in terms of the VAT Act, as amended.
 
‘Winning Selection’
A Selection that entitles a Participant to a Prize in the category applicable to the correct numbers selected.
In these Rules, the singular includes the plural, as the context may require.